Devastating magic is devastating magic whether flung by mages or priests. The differences in units, buildings, technology and magic between the sides are… well, not all that different.Ī foot soldier is a foot soldier regardless of his name. Yet gameplay is all standard fare with a few added curiosities, including a day-night cycle, weather effects and a few watered-down RPG flourishings. To a greater extend, the game looks and plays more like Warcraft II than Age of Empires – visually it is quite a rewarding top-down, two-dimensional treat. But then you realize it’s just an illusion. The overall impression is that these elements will allow each culture to develop different ways of either conquering or cohabiting with the others, offering the prospect of a truly dynamic strategy game. Heroes give your armies backbone (though they die off a bit too easily). Three different cultures are featured – European, Oriental and East Asian – each with unique units, buildings and technologies. On first glance, Tzar seems to offer new horizons. Combat on this scale tends to get bewildering.
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